Players will automatically obtain 12 seed monsters and 5 Monster Lottery Tickets at the start of the game after completing the tutorial. Monsters can be obtained though questing, redeeming Monster Lottery Tickets, or as event rewards.
Contents
Starter Monsters[]
Initially Obtained Monsters
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As a reward for completing the tutorial, the player obtains 12 monsters, each with different skills: 5 Attribute Souls (5 elements), 5 Attribute Breaks (5 elements), 1 Spirits Rise, and 1 Terror Roar, all at 1.501 in size and around the same skill percentage.
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Status[]
Status
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Monsters share the same kinds of stats as units, mostly. These stats are relevant when facing it as an enemy:
Note: Reach & Range are apparently different. Range is how far the unit's attack can reach.
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Relationship Between Reach & Range
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As stated previously, attack range, or range is a hidden stat to be wary of. Simply, when your unit comes within the monster's reach, it will begin attacking with an "area of effect" that is the range. Units outside of that will be safe. This is especially important to take note of during Raid, as many players depend on low HP (for Berserk Rune activation) to deal high damage. A visual guide can be found on Yugalab here. White is reach and blue is range. |
Number of Hits and Targets
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Number of hits[]Like units, monsters can do either single or multiple hits. Again, there is no change for total damage dealt. Damage from a monster with many hits will be hard for a single-hit healer to heal. While your healer's having their cooldown period, the time interval between hits in a single attack is much smaller. Thus, if your party composition includes a healer, one with multiple hits can prove more effective against a monster with multiple hits. The exception lies in Enhancer Runes, which are less effective if equipped by a multihit healer. Number of targets[]Just like units, monsters can attack several of your party members at a time. Just as multiple units with targets are effective against multiple enemies, strong monsters with many hits can easily deal a crippling blow on your team if any of your members come within its range. |
Skin Types & Skin Interaction
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Parallel to units' weapon types are monsters' skin types, which have varying damage interactions. Weapon Types' Relationship with Skin Type[]There are basically 2 types of monster skin with 5 levels to each type.
Skin interaction is as follows in this table: |
Enhancing, Size
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Enhancing[]While units are leveled with gold, a monster's size is enhanced by using evolution materials matching the monster's element. Increasing a monster's size will raise its HP, Attack, and skill effectiveness. Depending on what size the monster was obtained at, it can only be enhanced to a certain upper limit. Ultimately, with evolution materials, a monster's size can only reach 1.720. Sizes higher than this must be hunted for. Size[]The size of a monster is basically its level, ranging from 1.000 to 1.800. The game divides them into four categories like so:
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Setting Up Defense Seeds
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In Guild Battle, players fight other guilds' defense monsters. Those recommended to set are those with the highest stats, reach, and range. Though, there is a trend for guilds to set monsters with low toughness but very high reach to stall the enemy guild's sortie, as they'll be knocked back more often, taking up more time for units to move within attacking reach. |
Skills[]
Skill Types
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When equipped to a unit, the player can use that monster's skill during questing, as long as that unit has HP remaining, there are enemies on-screen, and, well, if the monster has a skill to begin with. Although 1★ monsters are the only ones without skills. Skills can raise party members' stats, decrease enemy stats, stun enemies, strengthen or weaken an element, or extend the time limit in certain quests. Activating a skill will also deal damage to all onscreen enemies dependent on the monster's Attack stat. If there are multiple enemies, damage is evenly distributed between each enemy. While taking advantage of this can be useful early on or in easier quests, the amount of damage dealt this way is pretty much negligible in most situations later on. |
Monster Hunting & TKG
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What is TKG?[]TKG stands not for eggs over rice, but for 天然規格外 (TennenKkikakuGai), "natural beyond standard", or beyond standard monsters spawned "naturally" in quests. TKG seeds (1.701+) can rarely drop from stages. Achieving the highest skill effectiveness (and HP/ATK) for a monster is really only possible by hunting for these gigantic monsters or miraculously having them drop out of sheer luck. Players do this by repeating the hardest difficulty of a stage where the monster appears in, over and over - a game of luck, really. With recent updates adding in auto-questing and auto-activate seed, this process has become much less tedious. Seed Collect runes are a must. |